I used data from military research on anthropometric requirements for naval ships and cross referenced the NASA Human Space Flight - System Standard 3001 to understand the design restraints.
A heuristic evaluation was done on the bunk concept to ensure it could accommodate an approximate 5% female and an approximate 99% male.
Foam core and cardboard was used to create quick turn mock ups before moving on to the wood versions.
The plan was to create a physical exhibit that would be moved into a gallery once the build was completed in the woodshop. Unfortunately, this plan was not completed due to COVID-19.
In addition to a low fidelity mock up, virtual reality was used to present a more refined version of the habitat concept. I taught myself to use Unreal Engine 4 in 18 days to create a virtual environment that could represent Color, Material and Finish without having to build a physical mock up to these exact specifications.
Using Keyshot9, I generated renders to further push the visualization opportunities of the concept to give as complete a presentation as possible. This allowed me to evaluate and simulate with a high level of accuracy reflections, lighting and highly detailed finishes.
This project was done under the guidance of Human Factors Engineers and the Senior Space Architect at the Marshall Space Flight Center.